UV map and model
The UV view lays out the character's cube-like faces on a flat sheet. Changes are reflected in the 3D preview, which helps spot seams that are harder to notice on the flat layout.
Edit Minecraft character skins on a UV map, switch between 64×64 and 128×128 canvases, and inspect the result on a rotatable 3D model with outer-layer and pose controls.
Draw on the highlighted UV faces. Transparent pixels show a checkerboard.
Drag to rotate · scroll or pinch to zoom
PNG keeps your skin dimensions and transparent pixels. HD support depends on the game edition or server.
Edit the outer layer on the UV map, enable its visibility, and rotate the model to inspect the jacket around the torso and arms before exporting PNG.
The UV view lays out the character's cube-like faces on a flat sheet. Changes are reflected in the 3D preview, which helps spot seams that are harder to notice on the flat layout.
PNG import accepts 64×64, legacy 64×32 and HD 128×128 images up to 8 MiB. It selects the matching canvas without resizing; other dimensions and animated PNG are rejected. Export preserves dimensions and transparency. Legacy 64×32 keeps mirrored limbs and supports only the head overlay.
This tool performs supported operations in your browser. Files are not uploaded to a YourTool server. Third-party page services, such as ads, are kept outside the workspace.
The editor can work with a 128×128 canvas, but Minecraft editions and servers do not all accept HD skins. Check the rules of the destination before choosing that size.
It edits the second skin layer used for details such as hats or jackets; choose it to paint those surfaces separately from the base skin. The 3D visibility checkboxes are independent of the editing layer.
No. This is an independent YourTool project and is not affiliated with Mojang Studios or Microsoft.
Read a skin texture as six faces per body part, locate front faces and avoid seams when drawing.
Plan clothing, hair and transparent details across the base texture and raised outer skin layer.
Understand the arm-width and UV differences, choose the right model and check your exported skin.